1.0
INTRODUCTION/COMPONENTS
2.0 GAME SETUP
3.0 SEQUENCE OF PLAY OF THE GAME
4.0 *THE POLITICAL PHASE
4.1 The Diplomacy Step
4.2 The Declaration of War Step
4.2.1
Political Point Losses for War Declarations
4.2.2
Limitations of Declarations
4.2.3 Extent
of Declarations
4.3 The Call to Allies Step
4.4 The Peace Step
4.4.1
Informal Peace
4.4.2 Suing
for Peace
4.4.3
Conditional Peace
4.4.4
Unconditional Peace
4.4.5
Simultaneous Peace with Multiple Enemies
4.4.6 Effects
of Peace
4.4.6.1
Prisoner Exchange
4.4.6.2
Force Repatriation
4.4.6.3
Mandatory Enforced Peace Length
4.4.6.4
Status of Ceded Minor Free States
4.4.7
Separate Peace and Allies
4.4.8 A Final
Peace
4.5 The Creating Alliances Step
4.6 The Minor Country Control Step
4.6.1 Control
Change Due to Instability/Fiasco Political Status
4.6.2
Selecting Controlling Major Powers
4.6.3
Assuming Controll Procedure
4.6.4 More
than one Declaration of War upon a Minor Country
4.6.5 Major
Power Support of Controlled Minor Countries
4.6.6 Lapse
of War with Minor Countries
4.7 The Breaking Alliances Step
4.8 The Free State Declaration Step
4.9 Declaration of Combined Movement
Step
5.0 THE REINFORCEMENT PHASE
5.1 *The Naval Reinforcement Step
5.1.1 Placing
Empty Fleet Counters
5.1.2 Placing
Ships
5.1.3
Transfer of Ships
5.1.4
Removing Fleets and Ships ("Scuttling")
5.2 The Army Reinforcement Step
5.2.1 Corps
Counter Reinforcement
5.2.2 Placing
Army Factors
5.2.3
Transfer of Army Factors
5.2.4
Removing Corps and Army Factors ("Demobilizing")
5.2.5
Scenario Money
5.3 Leader Retirement and Reinforcement
6.0 *THE NAVAL PHASE
6.1 The Naval Phase Sequence
6.2 The Naval Movement Step
6.2.1 General
Naval Movement Rules
6.2.1.1
Sea Movement Costs
6.2.1.2
Port/Blocade Box Movement
6.2.1.3
Dardanelles Movement
6.2.1.4
Ice Line Restrictions
6.2.2 Naval
Movement Procedure
6.2.3 Naval
Interceptions
6.2.4
Initiation of Naval Combat
6.2.5 Naval
Transportation of Army Corps and Leaders
6.2.5.1
Transportation Movement Procedure
6.2.5.2
Failure to Disembark
6.2.5.3
Elimination of Transporting Fleets
6.2.6 Enemy
Control of a Fleetīs Port
6.2.7
Blockade of Ports
6.3 The Naval Combat Step
6.3.1 Who May
Fight
6.3.2
Possible Evasions
6.3.3 Naval
Combat Procedure
6.3.3.1
Determing Wind Gauge
6.3.3.2
Naval Combat Resolution
6.3.3.3
Naval Combat in a Port
6.3.3.4
Naval Combat Example
6.3.4 Naval
Victory and Political Points
6.3.5 Naval
Retreat an Pursuit
6.3.6
Consolidation of Losses
7.0 THE LAND PHASE
7.1 The Land Phase Sequence
7.2 The Depot Creation/Removal Step
7.2.1 Depot in
a Friendly City Area
7.2.2 Depot
inside a Port or in a Port Area
7.2.3 Depot
in Supply Chains
7.2.3.1
Supply Source Definition
7.2.3.2
Supply Chain Definition
7.2.3.3
Supply Chain Restrictions
7.3 The Land Movement Step
7.3.1 General
Land Movement Rules
7.3.1.1
Movement Allowances
7.3.1.2
Force Marching
7.3.1.3
Land Movement Costs
7.3.1.4
Foraging while Moving
7.3.2 Land
Movement Procedures
7.3.3 Moving
into Cities - Detatching/Absorbing Garrison Factors
7.3.3.1
Detatching/Absorbing Factors Restrictions
7.3.3.2
Converting Army Factors
7.3.3.3
Garrison Factors
7.3.3.4
City Garrison Capacity
7.3.3.5
Depot Garrison Capacity
7.3.4
Movement from Cities
7.3.5
*Landing from Ships ("Disembarking")
7.3.6 Moving
into an Enemy Depot Area
7.3.7 Moving
into Combat
7.3.7.1
Enemy Corps or City Garrison in Area
7.3.7.2
Enemy Cossack, Freikorps or Depot Garrison in Area
7.3.8
Declaration of Combat and Combined Movement
7.4 The Supply Step
7.4.1 Foraging
7.4.2 Regular
(Depot) Supply
7.4.3 *Sea
Supply
7.4.4
*Invasion Supply
7.4.5
Besieged Supply
7.5 The Land Combat Step
7.5.1 General
Rules of Land Combat
7.5.1.1
Defender Retirement into City
7.5.1.2
Who May Participate in Land Combats
7.5.1.3
General Sequence of Land Combats
7.5.2 Field
Combat Procedure
7.5.2.1
Step One - Selection of Chits
7.5.2.2
Step Two - Outflank Announcement
7.5.2.3
Step Three - Dividing an Outflanking Force
7.5.2.4
Step Four - Reveal Chits
7.5.2.5
Step Five - Resolve Withdrawals
7.5.2.6
Step Six - Reveal Forces/Moral Levels
7.5.2.6.1 Determing Moral Levels
7.5.2.6.1.1 Method One
7.5.2.6.1.2 Method Two
7.5.2.6.2 Final Moral Levels
7.5.2.6.3 Reveal Forces
7.5.2.7
Step Seven - Find Combat Tables
7.5.2.7.1 River Crossing Combat Tables
7.5.2.7.2 Outflanking Tables to Use
7.5.2.7.3 Combat Table Modifiers
7.5.2.8
Step Eight - Guarsd and Artillery Use (Optional)
7.5.2.9
Step Nine - Combat Resolution
7.5.2.9.1 Die Roll Modifiers
7.5.2.9.2 Percentage Loss - Type of Casualities
7.5.2.9.3 Moral Loss
7.5.2.10
Step Ten - Victory and Defeat
7.5.2.10.1 Winning a Field Combat
7.5.2.10.1.1 "Breaking"
7.5.2.10.1.2 Pinning Force Defeat
7.5.2.10.1.3 Political Points for Winning/Losing
Field Combats
7.5.2.10.2 Pursuit after Combat
7.5.2.10.3 Retreat after Losing a Combat
7.5.2.10.4 Unusual Field Combat Results
7.5.2.10.4.1 Break and Eliminated
7.5.2.10.4.2 Both Break
7.5.2.11
Step Eleven - Reinforcing Attempts
7.5.2.12
Step Twelve - Arrival of Outflanking Forces
7.5.2.13
Step Thirteen - "End of Day" Withdrawal/Additional Combat
7.5.2.13.1 Witdrawing after a "Day" of
Combat
7.5.2.13.2 New "Days" of Combat
7.5.2.14
Step Fourteen - Depots after Field Battles
7.5.2.15
Example of Field Combat
7.5.3 Trivial
Combats
7.5.4 Sieges
7.5.4.1
Besieger Assault Attempts
7.5.4.2
Defender Assault Attempts
7.5.4.2.1 Garrison Attack Combats
7.5.4.2.2 Political Points for Garrison Attack
Combats
7.5.4.2.3 Relieving Force - Limited Field Combats
7.5.5 Removal
of Corps
7.6 The Guerilla Step
7.7 *The Conquest Step
8.0 *THE ECONOMIC PHASE
8.1 The Victory Points Step
8.1.1
Recording Victory Points
8.1.2
Possible British Change in Victory Points
8.1.3 How to
Win a Game
8.2 The Money and Manpower
Collection Step
8.2.1 Money
Collection
8.2.1.1
Money Collection by Taxation
8.2.1.2
Money Collection by Trade
8.2.1.2.1 British Colonial Trade
8.2.1.2.2 American Trade
8.2.1.2.2.1 American Trade Value
8.2.1.2.2.2 Stopping American Trade - War with the
United States
8.2.1.3
Spanish Gold
8.2.2
Manpower Collection
8.2.3 Minor
Free States Money and Manpower Collection
8.3 The Lending Money Step
8.4 The Manipulation Step
8.4.1 Occupied
Home Nation Capitals
8.4.2
Economic Maipulation (Optional)
8.4.3
Returning Removed Leaders
8.5 Money and Manpower Expenditure
Step
8.5.1
Maintenance
8.5.2 Formal
Debts
8.5.3
Expenditure on Forces
8.5.4
Expenditure on new Corps and Fleet Counters
8.5.5 Surplus
Minor Free State Money and Manpower
8.5.6 Militia
Conversion
8.5.7 Surplus
Major Power Money or Manpower
8.6 The Political Status Adjustment
Step
8.7 The Civil Disorder Step
8.8 The Ceding Step
8.9 The New Political Combinations Step
(Optional)
8.10 The Levy Step
8.11 THe UMP Control Step
9.0 THE TIME RECORD PHASE
9.1 Winter
9.2 Winter Zone
10.0 MISCELLANEOUS AND GENERAL RULES
10.1 Irregular Forces
10.1.1
Guerillas
10.1.2
Cossacks and Freikorps
10.1.3
*Turkish Feudal Corps
10.1.4
Austrian Insurrection Corps
10.1.5 The
Austrian Tyrol Revolt Corps
10.2 *Minor Country and Ceded
Provinces Control
10.2.1 The
Conquest of Minor Contries
10.2.2
Conquering Ceded Provinces
10.3 *Forces in other Countries -
Access
10.3.1 Access
10.3.2 City
Occupation
10.3.3
Neutral Garrisons in Enemy Territory
10.4 *Minor Countries with
Districts
10.5 *The Political Status Display
10.5.1
Adjustment Procedure
10.5.2
Located in the Instability/Fiasco Zines
10.5.3
Status Modifiers
10.6 Leaders and Command
10.6.1
Leaders Who are Commanders
10.6.1.1
Choosing or Determing a Commander
10.6.1.2
Commander Uses
10.6.1.2.1 Tactical Maximum Ratings
10.6.1.2.2 Tactical Ratings Comparison
10.6.1.3
Commanders for Pursuit
10.6.2
Leader Movement
10.6.3
Leader Capture
10.6.4
*Returning Leaders
10.6.5 The
Bernadotte Leader
10.7
*Dardanelles Control
10.8 Settling Disputes
11.0 NEW POLITICAL
COMBINATIONS
11.1 Poland (Grand Duchy of Warsaw)
11.2 *The Kingdom of Italy
11.3 *The Kingdom of Westphalia
11.4 *The Kingdom of Bavaria
11.5 *The Confederation of the Rhine
11.6 *The Ottoman Empire
11.7 *The Kingdom of the Two Sicilies
11.8 *Alternate Dominant Power
11.9 *Political Restrictions on Peace
11.9.1
"Balance of Pewer" Restrictions on Losses
11.9.2 Great
Britain an France at War
12.0 MISCELLANEOUS OPTIONS
12.1 *Reinforcement Options
12.1.1
Militia Conversion
12.1.2 Ship
Building Locations
12.2 *Naval Options
12.2.1
Optional Sea Crossing Arrows
12.2.1.1
Channel Arrow
12.2.1.2
Danish/Swedish Sea Crossing Arrow
12.2.2 Naval
Raiding
12.2.3
Moving Large Fleets/Transports
12.2.4
Reduced Naval Transport Capacity
12.2.5
Proportional Naval Losses
12.3 Land Options
12.3.1 Supply
Limits per Depot
12.3.2
British Training
12.3.3
Cavalry Options
12.3.3.1
Cavalry Superiority
12.3.3.2
Cavalry Withdrawals
12.3.4 Guard
Commitment
12.3.5
Artillery Corps
12.3.6
Proportional Land Losses
12.3.7 Army
Leader Options
12.3.7.1
Corps Leaders
12.3.7.2
Further Tactical Ratings Reductions
12.3.7.3
Napoleonīs Ratings
12.3.8
Detatching/Absorbing Minor Free State Factors
12.4 *Peace Treaty Limited Access
12.5 *Economic Manipulation
12.6 Blank Forms
12.7 Leader Casualities
12.8 *Allied Voluntary Access
12.9 *American Trade Option