11.0 New Political Combinations

The Napoleonic Wars saw many changes in the map of Europe, some proving to be only temporary and others proving to be more permanent. These options permit players to recreate some of these changes by arranging new combinations of minor countries and/or ceded provinces to form new "super" minor free states and also permit the possibility that any major power can become dominant in Europe. In all cases, these changes are declared by the controlling player during the New Political Combinations Step of an Economic Phase (covers 11.1 - 11.6 and 11.8).

11.1 POLAND (GRAND DUCHY OF WARSAW): Poland, once one of Europe's great powers, had been dissolved, carved up and divided into separate provinces by Austria, Prussia and Russia in the 1790s. The Poles hoped to regain their independence and loyally supported Napoleon after he created the "Grand Duchy of Warsaw".
11.1.1 CREATING POLAND: If any (the Poles will accept anyone's help) major power controls two or more possible Polish (marked "P" next to the province names on the map) provinces including Masovia and no other major power holds the Polish loyalty marker, then the Polish free state may be declared by that major power with Warsaw as the Polish free state capital.
11.1.1.1 POLISH PROVINCES: The exact Polish ("P") provinces making up the Polish free state must be announced when the creation is declared. In the cases of Austria, Prussia or Russia, any of their own home nation provinces included as part of Poland are then considered to be ceded provinces that are part of Poland. Once established, a controlling major power may, if desired, add additional controlled "P" provinces to Poland during later New Political Combinations Steps. (CLARIFICATION: East and/or West Galicia may be part of a Russian-controlled Poland. [?])
11.1.1.2 MARKING CONTROL: The controlling major power places one of its own free state flags and the "Poland" political marker anywhere in Poland and takes and holds the Polish loyalty marker to indicate Polish loyalty.
11.1.2 USING POLAND: Once created, Poland is a normal minor free state of whatever size and total money and manpower values has been determined. The combined money and manpower values of its component provinces are doubled in value (as in any minor free state - see 8.2.3) and used for the usual purposes. Polish garrison infantry factors may be placed anywhere within Polish territory.
11.1.3 CONQUERING THE POLISH FREE STATE: The Polish minor free state may only be conquered by the unbesieged occupation of Warsaw for a month (as per 10.2), after which the occupying major power places a conquered flag in each province that defines Poland and the Poland political marker and the previous major power's free state flag are removed.
11.1.3.1: Once Poland is conquered, the provinces that were part of the Polish free state are now considered unceded provinces, if now controlled by their home nation major power, or ceded provinces, if controlled by another major power.
11.1.3.2: Polish provinces other than Masovia may be independently conquered and treated as in 10.2.2. If a Polish free state becomes neutral, it is treated as a multi-district minor country (see 10.4 - Masovia is the major district) except that declarations of war and assuming control are both worth only one political point, regardless of the number of component provinces. With a neutral Poland, no one holds the Polish loyalty marker.
11.1.3.3: If, when Poland is conquered, there are still remaining Polish forces, Poland may not be declared a minor free state by the new conquering major power. If any Polish forces remain, they remain in the control of the original controlling major power until all Polish army factors are lost or any type of peace is made between the major power that conquered Poland and the major power holding the Polish loyalty marker, at which time the former controlling major power relinquishes control of the Polish loyalty marker. The conquering major power may then, if desired, again declare Poland a minor free state (see 11.1.1) during any later New Political Combination Step.
11.1.4 CEDING POLAND: If Poland and is ceded, either voluntarily or as a peace condition, it must he ceded as a unit. The controlling player may not separate individual Polish provinces for individual ceding or other purposes. When ceded, the Poland political marker, Polish loyalty marker and any Polish forces are also ceded and the accompanying free state flag is changed to show the new controlling major power. If desired, the new controlling player may choose to handle Poland as in 8.8.5, changing it to conquered status, although, in this case, the component provinces become ceded and/or unceded provinces, depending on the controlling major power.
11.1.5 POLITICAL POINTS: Poland is worth "+1" political point to create or to conquer (capture Warsaw). The loss of a controlled Poland costs -1" political point, whether to conquest or by ceding.

11.2 *THE KINGDOM OF ITALY: Italy had been divided into numerous small countries since the middle ages. Napoleon created the Kingdom of Italy (actually encompassing only northern Italy) to solidify support among the Italians.
11.2.1 CREATING THE KINGDOM OF ITALY: The Kingdom of Italy can be created only by Austria, France or Spain. The Kingdom of Italy consists of the minor countries of Lombardy, Papacy and Venetia and the province of Illyria. If Austria creates the kingdom, Illyria province, although not actually ceded, is then considered to be part of the Kingdom of Italy and its money and manpower values are not counted for Austrian money and manpower, If Austria, France or Spain controls all four of these, then the Kingdom of Italy may be declared by the controlling major power.
11.2.1.1: Control is marked by placing a controlling major power free state flag and the "K. of Italy" political marker anywhere in the kingdom.
11.2.1.2: Whenever the major power controlling the Kingdom of Italy regains control of territory that could be part of the kingdom, this territory must be added to the Kingdom of Italy during the next New Political Combinations Step.
11.2.2 USING THE KINGDOM OF ITALY: Once created, the Kingdom of Italy is generally treated as a normal minor free state. The combined money and manpower of its component parts are doubled (as in any minor free state --see 8.2.3) in value and used in any desired way for the usual purposes. The combined money and manpower may be used to purchase army and/or ship factors for the corps, garrisons or fleets of either Lombardy or Venetia. Garrison factors from the Kingdom of Italy may be placed anywhere within its territory. In addition:
11.2.2.1: If France controls the Kingdom of Italy, the Lombardy and Venetian corps have a movement allowance of "4". If this option is used, these corps do not get a "4" movement allowance simply for being French-controlled (see 7.3.1.1) --the Kingdom of Italy must be created for their movement allowance to be increased.
11.2.2.2: When the Kingdom of Italy is created the controlling major power gets the Venetia fleet counter and its current number of ships. This fleet and ships are not available to the major power controlling Venetia unless that major power also controls the Kingdom of Italy.
11.2.3 CONQUERING THE KINGDOM OF ITALY: The component parts of the Kingdom of Italy are still treated as separate minor free states and a ceded province for purposes of conquering it. However, as long as the Kingdom of Italy's controlling major power still controls at least one component minor country with corps, the Kingdom of Italy still exists (consisting of whatever territory remains).
11.2.3.1: If the last component minor country with corps of the Kingdom of Italy goes neutral, is ceded or is conquered, the kingdom will cease to exist and will become separate parts (either neutral or under control, as the case may be) again. If not otherwise controlled, Illyria province returns to Austrian control or, if Austria no longer exists, Illyria goes to the major power controlling Austria province. The Kingdom of Italy political marker and the previous major power's free state flag are removed when the kingdom goes neutral or ceases to exist and/or is ceded.
11.2.3.2: Rule 10.5.2.2 is modified when applying to the minor country components in the Kingdom of Italy. Instead of the component minor countries automatically going neutral during a Minor Country Control Step, they only need to be checked during a New Political Combinations Step. If in the Fiasco Zone during a New Political Combinations Step, one die is rolled for each of the component minor countries. Failure to roll higher than the economic loss number means that the component minor country goes neutral (or changes control --see 10.5.2.3); otherwise there is no effect. NOTE: No die rolls are made if there is no economic loss number in the Fiasco Zone box or for Illyria province.
11.2.4 CEDING THE KINGDOM OF ITALY: If the Kingdom of Italy's territories are ceded, either voluntarily or as a peace condition, they are ceded as separate minor countries and/or a province. The political marker is never ceded, only removed if the conditions for the kingdom's existence end - if the kingdom is gone, then it must be recreated as in 11.2.1 to exist again.
11.2.5 POLITICAL POINTS: The Kingdom of Italy is worth one political point to create. Individually gaining or losing parts of it gain/cost the usual political points for conquering/losing minor countries/provinces (see 10.2.1.2 and 10.2.2).

11.3 THE KINGDOM OF WESTPHALIA: The numerous small states of northwestern Germany were tempting prizes to the major powers that vied for their control. Napoleon created the Kingdom of Westphalia to consolidate his control in this area.
11.3.1 CREATING THE KINGDOM OF WESTPHALIA: The Kingdom of Westphalia can be created only by France or Prussia. The Kingdom of Westphalia consists of the minor countries of Hanover and Hesse and the province of Magdeburg. If Prussia creates the kingdom, Magdeburg province, although not actually ceded, is then considered to be part of the Kingdom of Westphalia and its money and manpower values are not counted for Prussian money and manpower. If France or Prussia controls all three of these, then the Kingdom of Westphalia may be declared by the controlling major power.
11.3.1.1: Control is marked by placing a controlling major power free state flag and the "K. of Westphal. political marker anvwhere in the kingdom.
11.3.1.2: Whenever the major power controlling the Kingdom of Westphalia gains control of territory that could be part of the kingdom, this territory must be added to the Kingdom of Westphalia during the next New Political Combinations Step.
11.3.2 USING THE KINGDOINI OF WESTPHALIA: Once created, the Kingdom of Westphalia is generally treated as a normal minor free state. The combined money and manpower of its component parts are doubled in value (as in any minor free state - see 8.2.3) and used in any desired manner for the usual purposes. In addition:
11.3.2.1: If France controls the Kingdom of Westphalia, the Hanover and Hesse corps have a movement allowance of "4". If this option is used, these corps do not get a "4" movement allowance simply for being French-controlled (see 7.3.1.1) --the Kingdom of Westphalia must be created for their movement allowance to be increased (NOTE: movement is also increased if the Kingdom of Westphalia is not created, but Hanover and/or Hesse are incorporated as part of the Confederation of the Rhine --see 11.5.2.1).
11.3.2.2: The money from Magdeburg province can be used for any purpose, but its manpower can be used only to purchase Hanoverian infantry and cavalry factors.
11.3.2.3: Only Hessian infantry can be used as minor country garrisons within Hesse. Only Hanoverian infantry can be used as minor country garrisons within Hanover and Magdeburg. (Errata:) If Hanover is not part of the Kingdom of Westphalia, Hanoverian army factors are not available for use by the Kingdom of Westphalia.
11.3.3 CONQUERING THE KINGDOM OF WESTPHALIA: The component parts of the Kingdom of Westphalia are still treated as separate minor free states and a ceded province for purposes of conquering it. However, as long as the Kingdom of Westphalia's controlling major power still controls at least one component minor country with corps, the Kingdom of Westphalia still exists (consisting of whatever territory remains).
11.3.3.1: If the last component minor country with corps of the Kingdom of Westphalia goes neutral, is ceded or is conquered, the kingdom will cease to exist and will become separate parts (either neutral or under control, as the case may be) again. If not otherwise controlled, Magdeburg province returns to Prussian control or, if Prussia no longer exists, Magdeburg goes to the major power controlling Brandenburg province. The Kingdom of Westphalia political marker and the previous major power's free state flag are removed when the kingdom goes neutral or ceases to exist and/or is ceded.
11.3.3.2: Rule 10.5.2.2 is modified when applying to the minor country components in the Kingdom of Westphalia. Instead of the component minor countries automatically going neutral during a Minor Country Control Step, they only need to be checked during a New Political Combinations Step. If in the Fiasco Zone during a New Political Combinations Step, one die is rolled for each of the component minor countries. Failure to roll higher than the economic loss number means that the component minor country goes neutral (or changes control --see 10.5.2.3); otherwise there is no effect. NOTE: No die rolls are made if there is no economic loss number in the Fiasco Zone box or for Magdeburg province.
11.3.4 CEDING THE KINGDOM OF WESTPHALIA: If the Kingdom of Westphalia's territories are ceded, either voluntarily or as a peace condition, they are ceded as separate minor countries and/or a province. The political marker is never ceded, only removed if the conditions for the Icingdom's existence end-if the kingdom is gone, then it must he recreated as in 11.3.1 to exist again.
11.3.5 POLITICAL POINTS: The Kingdom of Westphalia is worth one political point to create. Individually gaining or losing parts of it gain/cost the usual political points for conquering/losing minor countries/provinces (see 10.2.1.2 and 10.2.2).

11.4 *THE KINGDOM OF BAVARIA: The King of Bavaria was an ambitious fellow and Napoleon gave him the Tyrol province to cement their relations. The Tyrolians detested their Bavarian overlords and all-in-all this was one of Napoleon's least successful creations.
11.4.1 CREATING THE KINGDOM OF BAVARIA: The Kingdom of Bavaria can be created by France or Prussia. The Kingdom of Bavaria consists of the minor country of Bavaria and the province of Tyrol. If France or Prussia controls both of these, then the Kingdom of Bavaria may be declared by the controlling major power. Control is marked bv placing a controlling major power free state flag and the "K. of Bavaria" political marker anywhere in the kingdom.
11.4.2 USING THE KINGDOM OF BAVARIA: Once created, the Kingdom of Bavaria is generally treated as a normal minor free state. The combined money and manpower of its component parts are doubled (as in any minor free state --see 8.2.3) in value and used in any desired way for the usual purposes. The combined money and manpower may be used to purchase Bavarian army factors, Garrison factors from the Kingdom of Bavaria may be placed anywhere within Bavaria and/ or the Tyrol. In addition, if France controls the Kingdom of Bavaria, the Bavarian corps has a movement allowance of "4". If this option is used, this corps does not get a "4" movement allowance simply for being French controlled (see 7.3.1.1) --the Kingdom of Bavaria must be created for their movement allowance to be increased (NOTE: movement is also increased if the Kingdom of Bavaria is not created, but Bavaria is incorporated as part of the Confederation of the Rhine - see 11.5.2.1).
11.4.3 CONQUERING THE KINGDOM OF BAVARIA: The component parts of the Kingdom of Bavaria are treated much the same (the difference being what Austria does with Tyrol province) as a multi-district minor country (see 10.4) with the major district being Bavaria (capital Munich) and the minor district being Tyrol (capital Salzburg).
11.4.3.1: If the Tyrol is conquered separately by Austria, it becomes an unceded province of Austria and if conquered by any other major power that does not control Bavaria, it becomes a ceded province under their control,
11.4.3.2: If Austria conquers the Kingdom of Bavaria by capturing Munich. Tyrol is immediately reincorporated into Austria as an unceded province and the Kingdom of Bavaria ceases to exist (remove the political marker) and if this is done by any other major power, Tyrol becomes a ceded province and Bavaria becomes a conquered minort country under that major power's control --the Kingdom of Bavaria ceases to exist.
11.4.3.3: If the Kingdom of Bavaria goes neutral, the Kingdom of Bavaria political marker remains on the map and is treated as a multi-district neutral minor country for determining political points for declaring war (see 4.2.1.2) and assuming control (see 4.6.3.1), but is conquered as in 11.4.3.2.
11.4.3.4: The Kingdom of Bavaria political marker is removed whenever Tyrol province is under different control than Bavaria's.
11.4.4 CEDING THE KINGDOM OF BAVARIA: If the Kingdom of Bavaria's two districts are ceded, either voluntarily or as a peace condition, they are ceded together as one minor country, along with the political marker. The controlling major power may not break up the kingdom to cede individual districts or for other purposes. EXCEPTION: If ceded to Austria, handle as in 11.4.3.2.
11.4.5 POLITICAL POINTS: The Kingdom of Bavaria is worth one political point to create and costs one political point to cede. Individually gaining or losing parts of it gains/costs the usual political points for conquering/losing minor countries/ provinces (see 10.2.1.2 and 10.2.2 - ie., +1" political point to conquer Bavaria, political point to have Bavaria conquered and no political points to separately conquer or lose Tyrol province).

11.5 THE CONFEDERATION OF THE RHINE: Napoleon created the Confederation of the Rhine to further consolidate his position in Germany, Austria, through their control of the Holy Roman Empire had previously had the dominant position in Germany, but this dominance had been slipping for centuries.
11.5.1 CREATING THE CONFEDERATION OF THE RHINE: The Confederation of the Rhine can be created only by Austria, France or Prussia. The Confederation of the Rhine consists of the minor countries of Hanover and Hesse (which may also be part of the Kingdom of Westphalia), Baden, Bavaria, Saxony and Wurttemburg, all of which have corps, the minor countries of Berg, Duchies, Kleves and Mecklenburg, which do not have corps, and the provinces of Magdeburg (which may also be part of the Kingdom of Westphalia) and Tyrol (which may also be part of the Kingdom of Bavaria). If Austria or Prussia creates the confederation, their own provinces (Tyrol for Austria, Magdeburg for Prussia), although not actually ceded, are considered to be part of the Confederation of the Rhine and no longer provide money and manpower for the home nation. If Austria, France or Prussia controls at least five of the six minor countries with corps plus any three other minor countries and/or provinces (all possible minor countries and/or provinces that the major power controls must be incorporated), then the Confederation of the Rhine may be declared by the controlling major power.
11.5.1.1: Control is marked by placing a controlling major power free state flag and the "C. of the Rhine" political marker anywhere in the confederation.
11.5.1.2: In order for Austria to create the Confederation of the Rhine (or, "Holy Roman Empire" in this case), peace condition C.8 may never have been applied against Austria, or, if it was applied, it must have been cancelled by Austria applying peace condition C.9 to any and all major powers that had previously applied C.8 against Austria.
11.5.1.3: In order for France or Prussia to create the Confederation of the Rhine, at least one major power must have applied peace condition C.8 against Austria and not had this cancelled by Austria using peace condition C.9 against them. NOTE: Historically, the creation of the Confederation of the Rhine somewhat predated the official end of the Holy Roman Empire, but the French victories at Ulm and Austerlitz had made Austria's bowing to Napoleon's demands on this matter inevitable.
11.5.1.4: Whenever the major power controlling the Confederation of the Rhine gains control of territory that could be part of the Confederation of the Rhine, this territory must be added to the Confederation of the Rhine during the next New Political Combinations Step.
11.5.1.5: The Confederation of the Rhine can never be created by one major power, even if all other requirements can be met, if the Confederation of the Rhine political marker is still on the map with another major power's free state flag.
11.5.2 USING THE CONFEDERATION OF THE RHINE: Once created, the Confederation of the Rhine is generally treated as a normal minor free state. The money and manpower of its coniponent parts are doubled in value and used for the usual purposes. In addition:
11.5.2.1: If France controls the Confederation of the Rhine, the Baden, Bavaria, Hanover, Hesse, Saxony and Wurttemburg corps have a movement allowance of "4". If this option is used, these corps do not get a "4" movement allowance simply for being French-controlled (see 7.3.1.1) --the Confederation of the Rhine must be created for their movement allowance to be increased. EXCEPTIONS: If the Confederation of the Rhine is not created, some corps may still get a "4" movement allowance if French controlled if options 11.3.2.1 and 11.4.2 apply.
11.5.2.2: The money from all minor countries and provinces can be used for any purpose, but manpower from minor countries and provinces without corps can be used only to purchase Hanoverian infantry and cavalry factors,
11.5.2.3: Only infantry of the appropriate minor country can be used as minor country garrisons within the minor countries with corps. Only Hanoverian infantry can be used as minor country garrisons within Hanover and the minor countries and provinces without corps. NOTE: Hanoverian and Bavarian infantry have the same morale value and, therefore, any "Hanoverian" infantry factors placed as garrison in Tyrol province are considered to be Bavarian infantry if the Kingdom of Bavaria is in existence. (Errrata:) If Hanover and/or Bavaria are not part of the Confederation of the Rhine, their army factors are not available for use by the Confederation of the Rhine.
11.5.3 CONQUERING THE CONFEDERATION OF THE RHINE: The component parts of the Confederation of the Rhine are still treated as separate minor free states and ceded provinces for purposes of conquering it. However, as long as the Confederation of the Rhine's controlling major power still controls at least one component minor country with corps, the Confederation of the Rhine still exists (consisting of whatever territory remains).
11.5.3.1: If the last component minor country with corps of the confederation goes neutral, is ceded or is conquered, the confederation will cease to exist and become separate parts (either neutral or controlled, as the case may be) again. If not otherwise controlled and the Kingdom of Westphalia is not also in existence, Magdeburg province returns to Prussian control or, if Prussia no longer exists, to the major power controlling Brandenburg province. If not otherwise controlled and the Kingdom of Bavaria is not also in existence, Tyrol province returns to Austrian control or, if Austria no longer exists, to the major power controlling Austria province. The Confederation of the Rhine political marker and the previous major power's free state flag are removed when the confederation goes neutral or ceases to exist or and/or is ceded.
11.5.3.2: Rule 10.5.2.2 is modified when applying to the minor country components in the Confederation of the Rhine. Instead of the component minor countries automatically going neutral during a Minor Country Control Step, they only need to be checked during a New Political Combinations Step. If in the Fiasco Zone during a New Political Combinations Step, one die is rolled for each of the component minor countries. Failure to roll higher than the economic loss number means that the component minor country goes neutral (or changes control - see 10.5.2.3); otherwise there is no effect. NOTE: No die rolls are made if there is no economic loss number in the Fiasco Zone box or for Magdeburg or Tyrol provinces.
11.5.4 CEDING THE CONFEDERATION OF THE RHINE: If the Confederation of the Rhine's territories are ceded, either voluntarily or as a peace condition, they are ceded as separate minor countries and/or provinces. The political marker is never ceded, only removed if the conditions for the confederation's existence end-if the confederation is gone, then it must be recreated as in 11.4.1 to exist again.
11.5.5 POLITICAL POINTS: The Confederation of the Rhine is worth two political points to create. Individually gaining or losing parts of it gain/cost the usual political points for conquering/ losing minor countries/provinces (see 10.2.1.2 and 10.2.2).

11.6 THE OTTOMAN EMPIRE: Definitely weakened, but not quite yet the "sick man of Europe" it would become later in the century, the Turks definitely dreamed of regaining control of their Islamic North African empire (although most of these nations were still nominally under Turkish control, the real power was not there). France, Great Britain and Spain, in a different manner, also had ambitions in North Africa (they would definitely have called it by a different name, but "Ottoman Empire" is used for convenience).
11.6.1 CREATING THE OTTOMAN EMPIRE: The Ottoman Empire can be created only by France, Great Britain, Spain or Turkey. The Ottoman Empire consists of the minor countries of Algeria, Cyrenica, Egypt, Morocco, Palestine, Syria, Tripolitania and Tunisia. If France, Great Britain, Spain or Turkey controls any six of these (all possible minor countries that the major power controls must be incorporated), then the Ottoman Empire may be declared by the controlling major power.
11.6.1.1: Control is marked by placing a controlling major power free state flag and the "Ottoman Empire" political marker anywhere in the area.
11.6.1.2: Whenever the major power controlling the Ottoman Empire gains control of territory that could be part of the empire, this territory must be added to the Ottoman Empire during the next New Political Combinations Step.
11.6.1.3: The Ottoman Empire can never be created by one major power, even if all other requirements can be met, if the Ottoman Empire political marker is still on the map with another major power's free state flag.
11.6.2 USING THE OTTOMAN EMPIRE: Once created, the Ottoman Empire is generally treated as a normal minor free state. The combined money and manpower of its component parts are doubled (as in any minor free state - see 8.2.3) in value and used in any desired way for the usual purposes. The combined money and manpower may be used to purchase army factors for the corps or garrisons of any of the component minor countries with corps. Garrison factors from the Ottoman Empire may be placed anywhere within its territory. In addition, there are extra advantages for a Turkish-controlled Ottoman Empire, as follows:
11.6.2.1 IMPROVED OTTOMAN MORALE: If Turkey controls the Ottoman Empire, the morale value of every Ottoman Empire corps becomes "2.0" for infantry and "3.0" for cavalry.
11.6.2.2 "TRIBUTE": If Turkey controls the Ottoman Empire, at the conclusion of all December Money and Manpower Expenditure Steps, any unspent Ottoman Empire money points are added as "tribute" to Turkey's remaining money points (see 8.5.7) instead of being lost as in 8.5.5.
11.6.3 CONQUERING THE OTTOMAN EMPIRE: The component parts of the Ottoman Empire are still treated as separate minor free states for purposes of conquering it. However, as long as the Ottoman Empire's controlling major power still controls at least one component minor country with corps, the Ottoman Empire still exists (consisting of whatever territory remains).
11.6.3.1: If the last component minor country with corps of the empire goes neutral, is ceded or is conquered the empire will cease to exist and become separate parts (either neutral or controlled, as the case may be) again. The Ottoman Empire political marker and the previous major power's free state flag are removed when the kingdom goes neutral or ceases to exist and/or is ceded.
11.6.3.2: Rule 10.5.2.2 is modified when applying to the minor country components in the Ottoman Empire. Instead of the component minor countries automatically going neutral during a Minor Country Control Step, they only need to be checked during a New Political Combinations Step. If in the Fiasco Zone during a New Political Combinations Step, one die is rolled for each of the component minor countries. Failure to roll higher than the economic loss number means that the component minor country goes neutral (or changes control --see 10.5.2.3); otherwise there is no effect. NOTE: No die rolls are made if there is no economic loss number in the Fiasco Zone box.
11.6.4 CEDING THE OTTOMAN EMPIRE: If the Ottoman Empire's territories are ceded, either voluntarily or as a peace condition, they are ceded as separate minor countries. The political marker is never ceded, only removed if the control of all the empire's territories goes to another major power or powers --if the empire is gone, then it must be recreated as in 11.6.1 to exist again.
11.6.5 POLITICAL POINTS: The Ottoman Empire is worth one political point to create. (Errata:) The Ottoman Empire is worth two political points to create. Individually gaining or losing parts of it gain/cost the usual political points for conquering/losing minor countries (see 10.2.1.2).

11.7 THE KINGDOM OF THE TWO SICILIES: When this option is used, the minor countries of Naples and Sicily should be considered to be one multi-district minor country called the "Kingdom of the Two Sicilies" (it is like this in campaign games starting in 1805). Naples is the major district and Sicily is the secondary district, but there are some special rules that apply if this option is used:
11.7.1: If the two are controlled by different major powers the Naples corps are controlled by the major power controlling Naples and the Naples fleet is controlled by the major power controlling Sicily.
11.7.2: The money and manpower values of Naples and Sicily are combined and doubled (as in any minor free state --see 8.2.3) but, if separate minor free states controlled by different major powers the money and manpower values of each are not doubled.

11.8 *ALTERNATE DOMINANT POWERS: In EMPIRES IN ARMS, as with the historical events portrayed, France and Great Britain have obvious and constant qualitative advantages over the other five major powers and, although anyone can still win, they are the "dominant" powers in the game and the centers of diplomatic activity. For example, if Prussia does very well earlv in a campaign game, it is still the rather puny Prussia of the Napoleonic period in terms of army, factor morale, with the addition of some minor country corps for help. It is certainly not the dangerous Prussia of Frederick the Great less than 50 years earlier or the dominant Prussia (the basis of modern Germany) of 50 years later and will have trouble maintaining any early gains. Every one of the major powers in the game has the capability to become a dominant European power and, during the previous 200 years or during the next century, every one of them was or would be a dominant power. This option allows players, as the rulers of their respective major powers to alter the historical balance.

11.8.1 ACHIEVING OR LOSING DOMINANT POWER STATUS: In order for Austria, Prussia, Russia, Spain or Turkey to become a dominant power, they must reach the New Political Combinations Step of an Economic Phase at peace with all other major powers and in control of certain territories. In order for France or Great Britain or any other major power that earlier achieved dominant power status to lose their dominant power status, they must reach the New Political Combinations Step of an Economic Phase at peace with all other major powers and not in control of the territories necessary to maintain their dominant power status. A France or Great Britain that earlier lost dominant power status may regain dominant power status if they reach a New Political Combinations Step at peace with all other major powers and in control of the territories needed to avoid the loss of dominant power status. Any changes in dominant power status must be announced during a New Political Combinations Step.

11.8.2 EFFECTS OF ACHIEVING OR LOSING DOMINANT POWER STATUS:
11.8.2.1 MORALE:
If Austria, Prussia, Russia, Spain or Turkey become dominant powers, the morale value of the dominant power's regular infantry is increased by "+1.0" and, for Spanish and Turkish regular cavalry, morale is also increased by "+1.0" Turkish dominant power feudal infantry and feudal cavalry have their morale increased by "+0.5". If France or Great Britain lose their dominant status, the morale of the diminished status major power's regular infantry is reduced by "-1.0".
11.8.2.2 CHANGED NAVAL ADVANTAGES: For Great Britain, the loss of dominant status also means that their fleets lose their "+1" die roll modifier in naval combats and they must always take the first sequence in a Naval Phase. If Austria and/or Prussia become dominant powers their fleets lose their "-1" die roll modifier in naval combats.
11.8.2.3 CHANGED LAND PHASE SEQUENCE: If Austria, Prussia, Austria, Spain and/or Turkey becomes a dominant power while France remains a dominant power, France no longer gets to chose its spot in the sequence but must always take the first sequence in a Land Phase. If two or more of Austria, Prussia, Russia, Spain or Turkey become a dominant power while France is not a dominant power, France must always take the first sequence in a Land Phase. If only one of Austria, Prussia, Russia, Spain or Turkey is a dominant power while France is not a dominant power, France takes that major power's usual position in the sequence while the dominant major power may announce when it will take its sequence, the same as France usually does.
11.8.2.4 INCOME CHANGES: For Austria, Prussia, Russia, Spain or Turkey, their total major power income is automatically increased by 10 money points on the Money and Manpower Collection Steps of every Economic Phase while a dominant power. For France or Great Britain, their total major power income is automatically reduced by 10 money points on the Money and Manpower Collection Steps of every Economic Phase while not a dominant power.
11.8.2.5 LEADER IMPROVEMENT: If Austria, Prussia, Russia, Spain or Turkey become a dominant power, the controlling player may select one leader and consider that, for that one leader, there is an increase in strategic, tactical and tactical maximum rating numbers of "+1". EXCEPTION: No leader's ratings may be considered to be increased to exceed "5-5-6".
11.8.2.6 PROVINCE CHANGES: At the moment a major power becomes a dominant power, all ceded provinces of other major powers that it controls become unceded provinces of the new dominant power's home nation. Any ceded provinces acquired later remain ceded provinces.

11.8.3 CONTROLLED TERRITORY REQUIRED TO GAIN DOMINANT STATUS: The following territories must be controlled by the given major power in order to achieve dominant status:
11.8.3.1 AUSTRIA: Must control all home nation provinces plus any 5 of the following 7 territories: the Bosnia province, the Confederation of the Rhine (even if reduced after creation --if not using option 11.5, Austria must control at least five out of Baden, Bavaria, Hanover, Hesse, Saxony or Wurttemburg, which count together as one territory), the Kingdom of Italy (even if reduced after creation --if not using option 11.2, Austria must control Lombardy, Papacy and Venetia, which count together as one territory), the Piedmont minor country, the Serbia province, the Silesia province and the Switzerland minor country.
11.8.3.2 PRUSSIA: Must control all home nation provinces plus any 4 of the following 6 territories: the Confederation of the Rhine (even if reduced after creation --if not using option 11.5, Prussia must control at least five out of Baden, Bavaria, Hanover, Hesse, Saxony or Wurttemburg, which count together as one territory), the Denmark minor country (with or without Norway), the Lorraine province, the Palatinate minor country, the Moravia province and Poland (must be created).
11.8.3.3 RUSSIA: Must control all home nation provinces plus any 6 of the following 7 territories: Armenia province, Bessarabia province, East Galicia province, Moldavia province, Poland (must be created), the minor country of Sweden (must include Finland) and West Galicia.
11.8.3.4 SPAIN: Must control all home nation provinces plus all 5 of the following territories: the minor country of Gibralter, the Kingdom of Italy (even if reduced after creation --if not using option 11.3, Spain must control Lombardy, Papacy and Venetia, which count together as one territory), the Kingdom of the Two Sicilies (both Naples and Sicily), the minor country of Morocco and the minor country of Portugal.
11.8.3.5 TURKEY: Must control all home nation provinces plus any 5 of the following 6 territories: the Crimea province, the Georgia province, the Military Border province, the Ottoman Empire (even if reduced after creation --if not using option 11.6, Turkey must control at least five out of Algeria, Cyrenica, Egypt, Morocco, Syria, Tripolitania or Tunisia, which count together as one territory), the Podolia province and the Transylvania province.

11.8.4 CONTROLLED TERRITORY LOSSES REQUIRED TO LOSE DOMINANT STATUS: France and Great Britain start as dominant powers and, to lose dominant status, must lose the control of the following territories:
11.8.4.1 FRANCE: Must lose control of any 6 of the following 7 territories: the Flanders minor country, the Holland minor country, the Lombardy minor country, the Lorraine province, the Palatinate minor country, the Piedmont minor country and the Switzerland minor country.
11.8.4.2 GREAT BRITAIN: Must lose control of any 6 of the following 7 territories: the Gibralter minor country, the Hanover minor country (already lost at the start of every campaign game), the Ireland province, the Malta minor country, the Portugal minor country (neutral and not controlled by Great Britain in campaign games starting in 1805), the Scotland province and the Wales province.

11.9 *POLITICAL RESTRICTIONS ON PEACE:
11.9.1 "BALANCE OF POWER" RESTRICTIONS ON LOSSES:
No matter how the major powers' rulers may have wanted to dominate the local landscape, they were all, to some extent, committed to leaving at least a "rump" of territory and authority to their peers. This also guarantees that any player who starts a game can still be in it when it ends. This can be reflected in two options, either or both of which can be used in a game:
11.9.1.1 RESTRICTIONS ON TERRITORIAL LOSSES: No major power with a player may ever have its home nation reduced by more than a total of three provinces.
11.9.1.2 RESTRICTIONS ON CIVIL DISORDER: No major power with a player may ever go into civil disorder. Ignore 8.7.1 through 8.7.5 for a major power with a player that meets the civil disorder requirements (see 8.7) and, instead, require that player to sue for and accept any type of peace during the next Peace Step with all major powers with which that major power was at war when the civil disorder conditions were met.

11.9.2 GREAT BRITAIN AND FRANCE AT WAR: No major powers necessarily start at war in the campaign games (14.4 and 14.7) that start in 1805 to give players the maximum flexibility in creating their own diplomatic climate. Actually, France and Great Britain were already at war and the duel between them was to continue to the bitter end. These optional rules recreate this competition:
11.9.2.1 START AT WAR: France and Great Britain must start at war in the campaign games starting in 1805. (Errata:) France and Great Britain may never make an informal pace and, unless one or both have ceased to be dominant powers, may never be allies.
11.9.2.2 MANDATORY PEACE CONDITIONS: If France sues Great Britain for peace, Great Britain must demand an unconditional peace that includes peace condition C.6 to remove the NAPOLEON leader (unless already killed). Peace cannot be made if these conditions cannot be met (ie., if another major power with which France is making peace at the same time does not agree to the removal of NAPOLEON). If Great Britain sues France for peace, France must demand an unconditional peace that includes peace condition C.1.c (which could be chosen by any major power with which Great Britain is making peace at the same time) to remove two fleets and peace condition C.5, which must permit French major power forces access. (Errata:) They may never make an informal peace and may never be allies. These requirements are all dropped in a game using option 11.8 if either France or Great Britain ceases to be a dominant power and/or if one of the other major powers becomes a dominant power.

10.0 Miscellaneous and General Rules

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12.0 Miscellaneous Options