The Napoleonic Wars saw many changes in the map of Europe, some proving to be only temporary and others proving to be more permanent. These options permit players to recreate some of these changes by arranging new combinations of minor countries and/or ceded provinces to form new "super" minor free states and also permit the possibility that any major power can become dominant in Europe. In all cases, these changes are declared by the controlling player during the New Political Combinations Step of an Economic Phase (covers 11.1 - 11.6 and 11.8).
11.1 POLAND (GRAND DUCHY OF
WARSAW): Poland, once one of Europe's great powers, had been dissolved,
carved up and divided into separate provinces by Austria, Prussia and Russia in
the 1790s. The Poles hoped to regain their independence and loyally supported
Napoleon after he created the "Grand Duchy of Warsaw".
11.1.1 CREATING POLAND: If any (the Poles will
accept anyone's help) major power controls two or more possible Polish
(marked "P" next to the province names on the map) provinces including
Masovia and no other major power holds the Polish loyalty marker, then the
Polish free state may be declared by that major power with Warsaw as the Polish
free state capital.
11.1.1.1 POLISH PROVINCES: The exact Polish
("P") provinces making up the Polish free state must be announced when
the creation is declared. In the cases of Austria, Prussia or Russia, any of
their own home nation provinces included as part of Poland are then considered
to be ceded provinces that are part of Poland. Once established, a controlling
major power may, if desired, add additional controlled "P" provinces
to Poland during later New Political Combinations Steps. (CLARIFICATION:
East and/or West Galicia may be part of a Russian-controlled Poland. [?])
11.1.1.2 MARKING CONTROL: The controlling major power
places one of its own free state flags and the "Poland"
political marker anywhere in Poland and takes and holds the Polish loyalty
marker to indicate Polish loyalty.
11.1.2 USING POLAND: Once created, Poland is a normal
minor free state of whatever size and total money and manpower values has been
determined. The combined money and manpower values of its component provinces
are doubled in value (as in any minor free state - see 8.2.3)
and used for the usual purposes. Polish garrison infantry factors may be placed
anywhere within Polish territory.
11.1.3 CONQUERING THE POLISH FREE STATE: The Polish
minor free state may only be conquered by the unbesieged occupation of Warsaw
for a month (as per 10.2), after which the occupying
major power places a conquered flag in each province that defines Poland
and the Poland political marker and the previous major power's free state flag
are removed.
11.1.3.1: Once Poland is conquered, the provinces
that were part of the Polish free state are now considered unceded provinces, if
now controlled by their home nation major power, or ceded provinces, if
controlled by another major power.
11.1.3.2: Polish provinces other than Masovia may be
independently conquered and treated as in 10.2.2. If a
Polish free state becomes neutral, it is treated as a multi-district minor
country (see 10.4 - Masovia is the major district) except
that declarations of war and assuming control are both worth only one
political point, regardless of the number of component provinces. With a neutral
Poland, no one holds the Polish loyalty marker.
11.1.3.3: If, when Poland is conquered, there are
still remaining Polish forces, Poland may not be declared a minor free state by
the new conquering major power. If any Polish forces remain, they remain in the
control of the original controlling major power until all Polish army factors
are lost or any type of peace is made between the major power that
conquered Poland and the major power holding the Polish loyalty marker, at which
time the former controlling major power relinquishes control of the Polish
loyalty marker. The conquering major power may then, if desired, again declare
Poland a minor free state (see 11.1.1) during any later New
Political Combination Step.
11.1.4 CEDING POLAND: If Poland and is ceded, either
voluntarily or as a peace condition, it must he ceded as a unit. The
controlling player may not separate individual Polish provinces for individual
ceding or other purposes. When ceded, the Poland political marker, Polish
loyalty marker and any Polish forces are also ceded and the accompanying free
state flag is changed to show the new controlling major power. If desired, the
new controlling player may choose to handle Poland as in 8.8.5,
changing it to conquered status, although, in this case, the component provinces
become ceded and/or unceded provinces, depending on the controlling major power.
11.1.5 POLITICAL POINTS: Poland is worth "+1"
political point to create or to conquer (capture Warsaw). The loss of a
controlled Poland costs “-1" political point, whether to conquest or by
ceding.
11.2 *THE KINGDOM OF ITALY:
Italy had been divided into numerous small countries since the middle ages.
Napoleon created the Kingdom of Italy (actually encompassing only northern
Italy) to solidify support among the Italians.
11.2.1 CREATING THE KINGDOM OF ITALY: The Kingdom of
Italy can be created only by Austria, France or Spain. The Kingdom of Italy
consists of the minor countries of Lombardy, Papacy and Venetia and the province
of Illyria. If Austria creates the kingdom, Illyria province, although not
actually ceded, is then considered to be part of the Kingdom of Italy and its
money and manpower values are not counted for Austrian money and manpower, If
Austria, France or Spain controls all four of these, then the Kingdom of
Italy may be declared by the controlling major power.
11.2.1.1: Control is marked by placing a controlling
major power free state flag and the "K. of Italy" political
marker anywhere in the kingdom.
11.2.1.2: Whenever the major power controlling the
Kingdom of Italy regains control of territory that could be part of the kingdom,
this territory must be added to the Kingdom of Italy during the next New
Political Combinations Step.
11.2.2 USING THE KINGDOM OF ITALY: Once created, the
Kingdom of Italy is generally treated as a normal minor free state. The combined
money and manpower of its component parts are doubled (as in any minor free
state --see 8.2.3) in value and used in any desired way
for the usual purposes. The combined money and manpower may be used to purchase
army and/or ship factors for the corps, garrisons or fleets of either Lombardy
or Venetia. Garrison factors from the Kingdom of Italy may be placed anywhere
within its territory. In addition:
11.2.2.1: If France controls the Kingdom of
Italy, the Lombardy and Venetian corps have a movement allowance of
"4". If this option is used, these corps do not get a "4"
movement allowance simply for being French-controlled (see 7.3.1.1)
--the Kingdom of Italy must be created for their movement allowance to be
increased.
11.2.2.2: When the Kingdom of Italy is created the
controlling major power gets the Venetia fleet counter and its current number of
ships. This fleet and ships are not available to the major power
controlling Venetia unless that major power also controls the Kingdom of
Italy.
11.2.3 CONQUERING THE KINGDOM OF ITALY: The component
parts of the Kingdom of Italy are still treated as separate minor free
states and a ceded province for purposes of conquering it. However, as long as
the Kingdom of Italy's controlling major power still controls at least one
component minor country with corps, the Kingdom of Italy still exists
(consisting of whatever territory remains).
11.2.3.1: If the last component minor country with
corps of the Kingdom of Italy goes neutral, is ceded or is conquered, the
kingdom will cease to exist and will become separate parts (either neutral or
under control, as the case may be) again. If not otherwise controlled, Illyria
province returns to Austrian control or, if Austria no longer exists, Illyria
goes to the major power controlling Austria province. The Kingdom of Italy
political marker and the previous major power's free state flag are removed when
the kingdom goes neutral or ceases to exist and/or is ceded.
11.2.3.2: Rule 10.5.2.2 is
modified when applying to the minor country components in the Kingdom of Italy.
Instead of the component minor countries automatically going neutral during a
Minor Country Control Step, they only need to be checked during a New Political
Combinations Step. If in the Fiasco Zone during a New Political Combinations
Step, one die is rolled for each of the component minor countries.
Failure to roll higher than the economic loss number means that the component
minor country goes neutral (or changes control --see 10.5.2.3);
otherwise there is no effect. NOTE: No die rolls are made if there is no
economic loss number in the Fiasco Zone box or for Illyria province.
11.2.4 CEDING THE KINGDOM OF ITALY: If the Kingdom of
Italy's territories are ceded, either voluntarily or as a peace condition, they
are ceded as separate minor countries and/or a province. The political
marker is never ceded, only removed if the conditions for the kingdom's
existence end - if the kingdom is gone, then it must be recreated as in 11.2.1
to exist again.
11.2.5 POLITICAL POINTS: The Kingdom of Italy is worth
one political point to create. Individually gaining or losing parts of it
gain/cost the usual political points for conquering/losing minor
countries/provinces (see 10.2.1.2 and 10.2.2).
11.3 THE KINGDOM OF
WESTPHALIA: The numerous small states of northwestern Germany were tempting
prizes to the major powers that vied for their control. Napoleon created the
Kingdom of Westphalia to consolidate his control in this area.
11.3.1 CREATING THE KINGDOM OF WESTPHALIA: The Kingdom
of Westphalia can be created only by France or Prussia. The Kingdom of
Westphalia consists of the minor countries of Hanover and Hesse and the province
of Magdeburg. If Prussia creates the kingdom, Magdeburg province, although not
actually ceded, is then considered to be part of the Kingdom of Westphalia and
its money and manpower values are not counted for Prussian money and manpower.
If France or Prussia controls all three of these, then the Kingdom of
Westphalia may be declared by the controlling major power.
11.3.1.1: Control is marked by placing a controlling
major power free state flag and the "K. of Westphal.” political
marker anvwhere in the kingdom.
11.3.1.2: Whenever the major power controlling the
Kingdom of Westphalia gains control of territory that could be part of the
kingdom, this territory must be added to the Kingdom of Westphalia during
the next New Political Combinations Step.
11.3.2 USING THE KINGDOINI OF WESTPHALIA: Once created,
the Kingdom of Westphalia is generally treated as a normal minor free state. The
combined money and manpower of its component parts are doubled in value (as in
any minor free state - see 8.2.3) and used in any
desired manner for the usual purposes. In addition:
11.3.2.1: If France controls the Kingdom of
Westphalia, the Hanover and Hesse corps have a movement allowance of
"4". If this option is used, these corps do not get a "4"
movement allowance simply for being French-controlled (see 7.3.1.1)
--the Kingdom of Westphalia must be created for their movement allowance
to be increased (NOTE: movement is also increased if the Kingdom of Westphalia
is not created, but Hanover and/or Hesse are incorporated as part of the
Confederation of the Rhine --see 11.5.2.1).
11.3.2.2: The money from Magdeburg province can be
used for any purpose, but its manpower can be used only to
purchase Hanoverian infantry and cavalry factors.
11.3.2.3: Only Hessian infantry can be used as minor
country garrisons within Hesse. Only Hanoverian infantry can be used as minor
country garrisons within Hanover and Magdeburg. (Errata:)
If Hanover is not part of the Kingdom of
Westphalia, Hanoverian army factors are not available for use by the Kingdom of
Westphalia.
11.3.3 CONQUERING THE KINGDOM OF WESTPHALIA: The
component parts of the Kingdom of Westphalia are still treated as separate
minor free states and a ceded province for purposes of conquering it. However,
as long as the Kingdom of Westphalia's controlling major power still controls at
least one component minor country with corps, the Kingdom of Westphalia
still exists (consisting of whatever territory remains).
11.3.3.1: If the last component minor country with
corps of the Kingdom of Westphalia goes neutral, is ceded or is conquered, the
kingdom will cease to exist and will become separate parts (either neutral or
under control, as the case may be) again. If not otherwise controlled, Magdeburg
province returns to Prussian control or, if Prussia no longer exists, Magdeburg
goes to the major power controlling Brandenburg province. The Kingdom of
Westphalia political marker and the previous major power's free state flag are
removed when the kingdom goes neutral or ceases to exist and/or is ceded.
11.3.3.2: Rule 10.5.2.2 is
modified when applying to the minor country components in the Kingdom of
Westphalia. Instead of the component minor countries automatically going neutral
during a Minor Country Control Step, they only need to be checked during a New
Political Combinations Step. If in the Fiasco Zone during a New Political
Combinations Step, one die is rolled for each of the component minor
countries. Failure to roll higher than the economic loss number means that the
component minor country goes neutral (or changes control --see 10.5.2.3);
otherwise there is no effect. NOTE: No die rolls are made if there is no
economic loss number in the Fiasco Zone box or for Magdeburg province.
11.3.4 CEDING THE KINGDOM OF WESTPHALIA: If the Kingdom
of Westphalia's territories are ceded, either voluntarily or as a peace
condition, they are ceded as separate minor countries and/or a province.
The political marker is never ceded, only removed if the conditions for the
Icingdom's existence end-if the kingdom is gone, then it must he recreated as in
11.3.1 to exist again.
11.3.5 POLITICAL POINTS: The Kingdom of Westphalia is
worth one political point to create. Individually gaining or losing parts
of it gain/cost the usual political points for conquering/losing minor
countries/provinces (see 10.2.1.2 and 10.2.2).
11.4 *THE KINGDOM OF BAVARIA:
The King of Bavaria was an ambitious fellow and Napoleon gave him the Tyrol
province to cement their relations. The Tyrolians detested their Bavarian
overlords and all-in-all this was one of Napoleon's least successful creations.
11.4.1 CREATING THE KINGDOM OF BAVARIA: The Kingdom of
Bavaria can be created by France or Prussia. The Kingdom of Bavaria consists of
the minor country of Bavaria and the province of Tyrol. If France or Prussia
controls both of these, then the Kingdom of Bavaria may be declared by the
controlling major power. Control is marked bv placing a controlling major power
free state flag and the "K. of Bavaria" political marker
anywhere in the kingdom.
11.4.2 USING THE KINGDOM OF BAVARIA: Once created, the
Kingdom of Bavaria is generally treated as a normal minor free state. The
combined money and manpower of its component parts are doubled (as in any minor
free state --see 8.2.3) in value and used in any desired
way for the usual purposes. The combined money and manpower may be used to
purchase Bavarian army factors, Garrison factors from the Kingdom of Bavaria may
be placed anywhere within Bavaria and/ or the Tyrol. In addition, if France
controls the Kingdom of Bavaria, the Bavarian corps has a movement allowance of
"4". If this option is used, this corps does not get a "4"
movement allowance simply for being French controlled (see 7.3.1.1)
--the Kingdom of Bavaria must be created for their movement allowance to
be increased (NOTE: movement is also increased if the Kingdom of Bavaria is not
created, but Bavaria is incorporated as part of the Confederation of the Rhine -
see 11.5.2.1).
11.4.3 CONQUERING THE KINGDOM OF BAVARIA: The component
parts of the Kingdom of Bavaria are treated much the same (the difference being
what Austria does with Tyrol province) as a multi-district minor country (see 10.4)
with the major district being Bavaria (capital Munich) and the minor district
being Tyrol (capital Salzburg).
11.4.3.1: If the Tyrol is conquered separately by
Austria, it becomes an unceded province of Austria and if conquered by any other
major power that does not control Bavaria, it becomes a ceded province under
their control,
11.4.3.2: If Austria conquers the Kingdom of Bavaria
by capturing Munich. Tyrol is immediately reincorporated into Austria as an
unceded province and the Kingdom of Bavaria ceases to exist (remove the
political marker) and if this is done by any other major power, Tyrol becomes a
ceded province and Bavaria becomes a conquered minort country under that major
power's control --the Kingdom of Bavaria ceases to exist.
11.4.3.3: If the Kingdom of Bavaria goes neutral, the
Kingdom of Bavaria political marker remains on the map and is treated as a
multi-district neutral minor country for determining political points for
declaring war (see 4.2.1.2) and assuming control (see 4.6.3.1),
but is conquered as in 11.4.3.2.
11.4.3.4: The Kingdom of Bavaria political marker is
removed whenever Tyrol province is under different control than Bavaria's.
11.4.4 CEDING THE KINGDOM OF BAVARIA: If the Kingdom of
Bavaria's two districts are ceded, either voluntarily or as a peace condition,
they are ceded together as one minor country, along with the political
marker. The controlling major power may not break up the kingdom to cede
individual districts or for other purposes. EXCEPTION: If ceded to Austria,
handle as in 11.4.3.2.
11.4.5 POLITICAL POINTS: The Kingdom of Bavaria is
worth one political point to create and costs one political point to
cede. Individually gaining or losing parts of it gains/costs the usual political
points for conquering/losing minor countries/ provinces (see 10.2.1.2
and 10.2.2 - ie., “+1" political point to
conquer Bavaria, political point to have Bavaria conquered and no political
points to separately conquer or lose Tyrol province).
11.5 THE CONFEDERATION OF THE
RHINE: Napoleon created the Confederation of the Rhine to further
consolidate his position in Germany, Austria, through their control of the Holy
Roman Empire had previously had the dominant position in Germany, but this
dominance had been slipping for centuries.
11.5.1 CREATING THE CONFEDERATION OF THE RHINE: The
Confederation of the Rhine can be created only by Austria, France or Prussia.
The Confederation of the Rhine consists of the minor countries of Hanover and
Hesse (which may also be part of the Kingdom of Westphalia), Baden, Bavaria,
Saxony and Wurttemburg, all of which have corps, the minor countries of Berg,
Duchies, Kleves and Mecklenburg, which do not have corps, and the provinces of
Magdeburg (which may also be part of the Kingdom of Westphalia) and Tyrol (which
may also be part of the Kingdom of Bavaria). If Austria or Prussia creates the
confederation, their own provinces (Tyrol for Austria, Magdeburg for Prussia),
although not actually ceded, are considered to be part of the Confederation of
the Rhine and no longer provide money and manpower for the home nation. If
Austria, France or Prussia controls at least five of the six minor countries with
corps plus any three other minor countries and/or provinces (all possible
minor countries and/or provinces that the major power controls must be
incorporated), then the Confederation of the Rhine may be declared by the
controlling major power.
11.5.1.1: Control is marked by placing a controlling
major power free state flag and the "C. of the Rhine" political
marker anywhere in the confederation.
11.5.1.2: In order for Austria to create the
Confederation of the Rhine (or, "Holy Roman Empire" in this case),
peace condition C.8 may never have been applied against Austria, or, if it was
applied, it must have been cancelled by Austria applying peace condition C.9 to
any and all major powers that had previously applied C.8 against Austria.
11.5.1.3: In order for France or Prussia to create
the Confederation of the Rhine, at least one major power must have applied peace
condition C.8 against Austria and not had this cancelled by Austria using peace
condition C.9 against them. NOTE: Historically, the creation of the
Confederation of the Rhine somewhat predated the official end of the Holy Roman
Empire, but the French victories at Ulm and Austerlitz had made Austria's bowing
to Napoleon's demands on this matter inevitable.
11.5.1.4: Whenever the major power controlling the
Confederation of the Rhine gains control of territory that could be part of the
Confederation of the Rhine, this territory must be added to the
Confederation of the Rhine during the next New Political Combinations Step.
11.5.1.5: The Confederation of the Rhine can never be
created by one major power, even if all other requirements can be met, if the
Confederation of the Rhine political marker is still on the map with another
major power's free state flag.
11.5.2 USING THE CONFEDERATION OF THE RHINE: Once
created, the Confederation of the Rhine is generally treated as a normal minor
free state. The money and manpower of its coniponent parts are doubled in value
and used for the usual purposes. In addition:
11.5.2.1: If France controls the Confederation of the
Rhine, the Baden, Bavaria, Hanover, Hesse, Saxony and Wurttemburg corps have a
movement allowance of "4". If this option is used, these corps do not
get a "4" movement allowance simply for being French-controlled (see 7.3.1.1)
--the Confederation of the Rhine must be created for their movement
allowance to be increased. EXCEPTIONS: If the Confederation of the Rhine is not
created, some corps may still get a "4" movement allowance if French
controlled if options 11.3.2.1 and 11.4.2
apply.
11.5.2.2: The money from all minor countries
and provinces can be used for any purpose, but manpower from minor
countries and provinces without corps can be used only to purchase Hanoverian
infantry and cavalry factors,
11.5.2.3: Only infantry of the appropriate minor
country can be used as minor country garrisons within the minor countries with
corps. Only Hanoverian infantry can be used as minor country garrisons within
Hanover and the minor countries and provinces without corps. NOTE:
Hanoverian and Bavarian infantry have the same morale value and, therefore, any
"Hanoverian" infantry factors placed as garrison in Tyrol province are
considered to be Bavarian infantry if the Kingdom of Bavaria is in
existence. (Errrata:) If
Hanover and/or Bavaria are not part of the Confederation of the Rhine,
their army factors are not available for use by the Confederation of the Rhine.
11.5.3 CONQUERING THE CONFEDERATION OF THE RHINE: The
component parts of the Confederation of the Rhine are still treated as separate
minor free states and ceded provinces for purposes of conquering it. However, as
long as the Confederation of the Rhine's controlling major power still controls
at least one component minor country with corps, the Confederation
of the Rhine still exists (consisting of whatever territory remains).
11.5.3.1: If the last component minor country with
corps of the confederation goes neutral, is ceded or is conquered, the
confederation will cease to exist and become separate parts (either neutral or
controlled, as the case may be) again. If not otherwise controlled and the
Kingdom of Westphalia is not also in existence, Magdeburg province returns to
Prussian control or, if Prussia no longer exists, to the major power controlling
Brandenburg province. If not otherwise controlled and the Kingdom of Bavaria is
not also in existence, Tyrol province returns to Austrian control or, if Austria
no longer exists, to the major power controlling Austria province. The
Confederation of the Rhine political marker and the previous major power's free
state flag are removed when the confederation goes neutral or ceases to exist or
and/or is ceded.
11.5.3.2: Rule 10.5.2.2 is
modified when applying to the minor country components in the Confederation of
the Rhine. Instead of the component minor countries automatically going neutral
during a Minor Country Control Step, they only need to be checked during a New
Political Combinations Step. If in the Fiasco Zone during a New Political
Combinations Step, one die is rolled for each of the component minor
countries. Failure to roll higher than the economic loss number means that the
component minor country goes neutral (or changes control - see 10.5.2.3);
otherwise there is no effect. NOTE: No die rolls are made if there is no
economic loss number in the Fiasco Zone box or for Magdeburg or Tyrol provinces.
11.5.4 CEDING THE CONFEDERATION OF THE RHINE: If the
Confederation of the Rhine's territories are ceded, either voluntarily or as a
peace condition, they are ceded as separate minor countries and/or
provinces. The political marker is never ceded, only removed if the conditions
for the confederation's existence end-if the confederation is gone, then it must
be recreated as in 11.4.1 to exist again.
11.5.5 POLITICAL POINTS: The Confederation of the Rhine
is worth two political points to create. Individually gaining or losing
parts of it gain/cost the usual political points for conquering/ losing minor
countries/provinces (see 10.2.1.2 and 10.2.2).
11.6 THE OTTOMAN EMPIRE:
Definitely weakened, but not quite yet the "sick man of Europe" it
would become later in the century, the Turks definitely dreamed of regaining
control of their Islamic North African empire (although most of these nations
were still nominally under Turkish control, the real power was not there).
France, Great Britain and Spain, in a different manner, also had ambitions in
North Africa (they would definitely have called it by a different name, but
"Ottoman Empire" is used for convenience).
11.6.1 CREATING THE OTTOMAN EMPIRE: The Ottoman Empire
can be created only by France, Great Britain, Spain or Turkey. The Ottoman
Empire consists of the minor countries of Algeria, Cyrenica, Egypt, Morocco,
Palestine, Syria, Tripolitania and Tunisia. If France, Great Britain, Spain or
Turkey controls any six of these (all possible minor countries that the
major power controls must be incorporated), then the Ottoman Empire may be
declared by the controlling major power.
11.6.1.1: Control is marked by placing a controlling
major power free state flag and the "Ottoman Empire" political
marker anywhere in the area.
11.6.1.2: Whenever the major power controlling the
Ottoman Empire gains control of territory that could be part of the empire, this
territory must be added to the Ottoman Empire during the next New
Political Combinations Step.
11.6.1.3: The Ottoman Empire can never be created by
one major power, even if all other requirements can be met, if the Ottoman
Empire political marker is still on the map with another major power's free
state flag.
11.6.2 USING THE OTTOMAN EMPIRE: Once created, the
Ottoman Empire is generally treated as a normal minor free state. The combined
money and manpower of its component parts are doubled (as in any minor free
state - see 8.2.3) in value and used in any desired way
for the usual purposes. The combined money and manpower may be used to purchase
army factors for the corps or garrisons of any of the component minor countries
with corps. Garrison factors from the Ottoman Empire may be placed anywhere
within its territory. In addition, there are extra advantages for a
Turkish-controlled Ottoman Empire, as follows:
11.6.2.1 IMPROVED OTTOMAN MORALE: If Turkey controls
the Ottoman Empire, the morale value of every Ottoman Empire corps
becomes "2.0" for infantry and "3.0" for cavalry.
11.6.2.2 "TRIBUTE": If Turkey controls the
Ottoman Empire, at the conclusion of all December Money and Manpower
Expenditure Steps, any unspent Ottoman Empire money points are added as
"tribute" to Turkey's remaining money points (see 8.5.7)
instead of being lost as in 8.5.5.
11.6.3 CONQUERING THE OTTOMAN EMPIRE: The component
parts of the Ottoman Empire are still treated as separate minor free states for
purposes of conquering it. However, as long as the Ottoman Empire's controlling
major power still controls at least one component minor country with
corps, the Ottoman Empire still exists (consisting of whatever territory
remains).
11.6.3.1: If the last component minor country with
corps of the empire goes neutral, is ceded or is conquered the empire will cease
to exist and become separate parts (either neutral or controlled, as the case
may be) again. The Ottoman Empire political marker and the previous major
power's free state flag are removed when the kingdom goes neutral or ceases to
exist and/or is ceded.
11.6.3.2: Rule 10.5.2.2 is
modified when applying to the minor country components in the Ottoman Empire.
Instead of the component minor countries automatically going neutral during a
Minor Country Control Step, they only need to be checked during a New Political
Combinations Step. If in the Fiasco Zone during a New Political Combinations
Step, one die is rolled for each of the component minor countries.
Failure to roll higher than the economic loss number means that the component
minor country goes neutral (or changes control --see 10.5.2.3);
otherwise there is no effect. NOTE: No die rolls are made if there is no
economic loss number in the Fiasco Zone box.
11.6.4 CEDING THE OTTOMAN EMPIRE: If the Ottoman
Empire's territories are ceded, either voluntarily or as a peace condition, they
are ceded as separate minor countries. The political marker is never
ceded, only removed if the control of all the empire's territories goes to
another major power or powers --if the empire is gone, then it must be recreated
as in 11.6.1 to exist again.
11.6.5 POLITICAL POINTS: The
Ottoman Empire is worth one political point to create. (Errata:)
The Ottoman Empire is worth two political points to create.
Individually gaining or losing parts of it gain/cost the usual political points
for conquering/losing minor countries (see 10.2.1.2).
11.7 THE KINGDOM OF THE TWO
SICILIES: When this option is used, the minor countries of Naples and Sicily
should be considered to be one multi-district minor country called the
"Kingdom of the Two Sicilies" (it is like this in campaign games
starting in 1805). Naples is the major district and Sicily is the secondary
district, but there are some special rules that apply if this option is used:
11.7.1: If the two are controlled by different major
powers the Naples corps are controlled by the major power controlling Naples and
the Naples fleet is controlled by the major power controlling Sicily.
11.7.2: The money and manpower values of Naples and
Sicily are combined and doubled (as in any minor free state --see 8.2.3)
but, if separate minor free states controlled by different major powers the
money and manpower values of each are not doubled.
11.8 *ALTERNATE DOMINANT POWERS: In EMPIRES IN ARMS, as with the historical events portrayed, France and Great Britain have obvious and constant qualitative advantages over the other five major powers and, although anyone can still win, they are the "dominant" powers in the game and the centers of diplomatic activity. For example, if Prussia does very well earlv in a campaign game, it is still the rather puny Prussia of the Napoleonic period in terms of army, factor morale, with the addition of some minor country corps for help. It is certainly not the dangerous Prussia of Frederick the Great less than 50 years earlier or the dominant Prussia (the basis of modern Germany) of 50 years later and will have trouble maintaining any early gains. Every one of the major powers in the game has the capability to become a dominant European power and, during the previous 200 years or during the next century, every one of them was or would be a dominant power. This option allows players, as the rulers of their respective major powers to alter the historical balance.
11.8.1 ACHIEVING OR LOSING
DOMINANT POWER STATUS: In order for Austria, Prussia, Russia, Spain or
Turkey to become a dominant power, they must reach the New Political
Combinations Step of an Economic Phase at peace with all other major
powers and in control of certain territories. In order for France or Great
Britain or any other major power that earlier achieved dominant power status to
lose their dominant power status, they must reach the New Political Combinations
Step of an Economic Phase at peace with all other major powers and not
in control of the territories necessary to maintain their dominant power status.
A France or Great Britain that earlier lost dominant power status may regain
dominant power status if they reach a New Political Combinations Step at peace
with all other major powers and in control of the territories needed to
avoid the loss of dominant power status. Any changes in dominant power status must
be announced during a New Political Combinations Step.
11.8.2 EFFECTS OF ACHIEVING OR LOSING DOMINANT POWER
STATUS:
11.8.2.1 MORALE: If Austria, Prussia, Russia, Spain or
Turkey become dominant powers, the morale value of the dominant power's regular
infantry is increased by "+1.0" and, for Spanish and Turkish regular
cavalry, morale is also increased by "+1.0" Turkish dominant power
feudal infantry and feudal cavalry have their morale increased by
"+0.5". If France or Great Britain lose their dominant status, the
morale of the diminished status major power's regular infantry is reduced by
"-1.0".
11.8.2.2 CHANGED NAVAL ADVANTAGES: For Great Britain,
the loss of dominant status also means that their fleets lose their
"+1" die roll modifier in naval combats and they must always take the first
sequence in a Naval Phase. If Austria and/or Prussia become dominant powers
their fleets lose their "-1" die roll modifier in naval combats.
11.8.2.3 CHANGED LAND PHASE SEQUENCE: If Austria,
Prussia, Austria, Spain and/or Turkey becomes a dominant power while France
remains a dominant power, France no longer gets to chose its spot in the
sequence but must always take the first sequence in a Land Phase. If two
or more of Austria, Prussia, Russia, Spain or Turkey become a dominant power
while France is not a dominant power, France must always take the first
sequence in a Land Phase. If only one of Austria, Prussia, Russia, Spain or
Turkey is a dominant power while France is not a dominant power, France takes
that major power's usual position in the sequence while the dominant major power
may announce when it will take its sequence, the same as France usually does.
11.8.2.4 INCOME CHANGES: For Austria, Prussia,
Russia, Spain or Turkey, their total major power income is automatically
increased by 10 money points on the Money and Manpower Collection Steps of every
Economic Phase while a dominant power. For France or Great Britain, their total
major power income is automatically reduced by 10 money points on the Money and
Manpower Collection Steps of every Economic Phase while not a dominant power.
11.8.2.5 LEADER IMPROVEMENT: If Austria, Prussia,
Russia, Spain or Turkey become a dominant power, the controlling player may
select one leader and consider that, for that one leader, there is an increase
in strategic, tactical and tactical maximum rating numbers of "+1".
EXCEPTION: No leader's ratings may be considered to be increased to exceed
"5-5-6".
11.8.2.6 PROVINCE CHANGES: At the moment a
major power becomes a dominant power, all ceded provinces of other major
powers that it controls become unceded provinces of the new dominant power's
home nation. Any ceded provinces acquired later remain ceded provinces.
11.8.3 CONTROLLED TERRITORY
REQUIRED TO GAIN DOMINANT STATUS: The following territories must be
controlled by the given major power in order to achieve dominant status:
11.8.3.1 AUSTRIA: Must control all home nation
provinces plus any 5 of the following 7 territories: the Bosnia province,
the Confederation of the Rhine (even if reduced after creation --if not using
option 11.5, Austria must control at least five out of Baden, Bavaria, Hanover,
Hesse, Saxony or Wurttemburg, which count together as one territory), the
Kingdom of Italy (even if reduced after creation --if not using option 11.2,
Austria must control Lombardy, Papacy and Venetia, which count together as one
territory), the Piedmont minor country, the Serbia province, the Silesia
province and the Switzerland minor country.
11.8.3.2 PRUSSIA: Must control all home nation
provinces plus any 4 of the following 6 territories: the Confederation of
the Rhine (even if reduced after creation --if not using option 11.5,
Prussia must control at least five out of Baden, Bavaria, Hanover, Hesse, Saxony
or Wurttemburg, which count together as one territory), the Denmark minor
country (with or without Norway), the Lorraine province, the Palatinate minor
country, the Moravia province and Poland (must be created).
11.8.3.3 RUSSIA: Must control all home nation
provinces plus any 6 of the following 7 territories: Armenia province,
Bessarabia province, East Galicia province, Moldavia province, Poland (must
be created), the minor country of Sweden (must include Finland) and West
Galicia.
11.8.3.4 SPAIN: Must control all home nation
provinces plus all 5 of the following territories: the minor country of
Gibralter, the Kingdom of Italy (even if reduced after creation --if not using
option 11.3, Spain must control Lombardy, Papacy and Venetia,
which count together as one territory), the Kingdom of the Two Sicilies (both
Naples and Sicily), the minor country of Morocco and the minor country of
Portugal.
11.8.3.5 TURKEY: Must control all home nation
provinces plus any 5 of the following 6 territories: the Crimea province,
the Georgia province, the Military Border province, the Ottoman Empire (even if
reduced after creation --if not using option 11.6, Turkey must
control at least five out of Algeria, Cyrenica, Egypt, Morocco, Syria,
Tripolitania or Tunisia, which count together as one territory), the Podolia
province and the Transylvania province.
11.8.4 CONTROLLED TERRITORY
LOSSES REQUIRED TO LOSE DOMINANT STATUS: France and Great Britain start as
dominant powers and, to lose dominant status, must lose the control of the
following territories:
11.8.4.1 FRANCE: Must lose control of any 6 of
the following 7 territories: the Flanders minor country, the Holland minor
country, the Lombardy minor country, the Lorraine province, the Palatinate minor
country, the Piedmont minor country and the Switzerland minor country.
11.8.4.2 GREAT BRITAIN: Must lose control of any
6 of the following 7 territories: the Gibralter minor country, the Hanover minor
country (already lost at the start of every campaign game), the Ireland
province, the Malta minor country, the Portugal minor country (neutral
and not controlled by Great Britain in campaign games starting in 1805), the
Scotland province and the Wales province.
11.9 *POLITICAL RESTRICTIONS
ON PEACE:
11.9.1 "BALANCE OF POWER" RESTRICTIONS ON LOSSES:
No matter how the major powers' rulers may have wanted to dominate the local
landscape, they were all, to some extent, committed to leaving at least a
"rump" of territory and authority to their peers. This also guarantees
that any player who starts a game can still be in it when it ends. This can be
reflected in two options, either or both of which can be used in a game:
11.9.1.1 RESTRICTIONS ON TERRITORIAL LOSSES: No major
power with a player may ever have its home nation reduced by more than a total
of three provinces.
11.9.1.2 RESTRICTIONS ON CIVIL DISORDER: No major
power with a player may ever go into civil disorder. Ignore 8.7.1
through 8.7.5 for a major power with a player that meets
the civil disorder requirements (see 8.7) and, instead,
require that player to sue for and accept any type of peace during the next
Peace Step with all major powers with which that major power was at war
when the civil disorder conditions were met.
11.9.2 GREAT BRITAIN AND
FRANCE AT WAR: No major powers necessarily start at war in the campaign
games (14.4 and 14.7) that start
in 1805 to give players the maximum flexibility in creating their own diplomatic
climate. Actually, France and Great Britain were already at war and the duel
between them was to continue to the bitter end. These optional rules recreate
this competition:
11.9.2.1 START AT WAR: France and Great Britain must
start at war in the campaign games starting in 1805. (Errata:)
France and Great Britain may never make an informal
pace and, unless one or both have ceased to be dominant powers, may never be
allies.
11.9.2.2 MANDATORY PEACE CONDITIONS: If France sues
Great Britain for peace, Great Britain must demand an unconditional peace
that includes peace condition C.6 to remove the NAPOLEON leader (unless already
killed). Peace cannot be made if these conditions cannot be met (ie., if another
major power with which France is making peace at the same time does not agree to
the removal of NAPOLEON). If Great Britain sues France for peace, France must
demand an unconditional peace that includes peace condition C.1.c (which could
be chosen by any major power with which Great Britain is making peace at the
same time) to remove two fleets and peace condition C.5, which must permit French
major power forces access. (Errata:)
They may never make an informal peace and may never be allies. These
requirements are all dropped in a game using option 11.8 if
either France or Great Britain ceases to be a dominant power and/or if one of
the other major powers becomes a dominant power.